PlayStation 4 nærmer sig fremtidens spiloplevelse – virtual reality

PlayStation 4 sælger, og Sony satser på fremtiden indenfor computerspil med annonceringen af udgivelsen af Project Morpheus til næste år

Project Morpheus

Sony har udnyttet GDC til at promovere PlayStation 4 i stort omfang. Således har den japanske elektronikgigant været i stand til at fange verdens opmærksomhed, da man annoncerer, at PlayStation 4 har solgt mere end 20,2 millioner eksemplarer på verdensplan – her er tale om solgte enheder til forbrugere. Ifølge pressemeddelelsen er fjerde generation af Sonys spilmaskine den bedstsælgende PlayStation-konsol til dato.

Sonys helt store nyhed er dog annonceringen af Project Morpheus, der udkommer i første halvdel af 2016 til PlayStation 4. Nyheden gik verden over, da Shuhei Yoshida, øversteansvarlig for PlayStation, skrev på sin blog, hvordan Sonys virtual reality headset ser ud indtil videre. Yoshida-san kunne desuden afsløre en række interessante specifikationer for Project Morpheus:

  • OLED display – In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
  • 120Hz refresh rate – The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
  • Super low latency – We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
  • More accurate tracking– To make positional tracking more precise, we’ve added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
  • User-friendly design – We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

Nyheden kommer i kølvandet på HTC og Valves afsløring af deres virtual reality-headset, Vive, i mandags.

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